![]() ![]() The end goal of this journey is to decide on the path your character's life should take, and the game comes to a close once you've gained the sigils of a particular lifestyle (e.g. Equipped with a speeder bike and the ability to gracefully glide across long distances, you explore deserts and canyons, uncover treasure, and talk with the other inhabitants of the world. You start the game in a small village of mask-wearing nomads, on the eve of a coming-of-age ceremony that sees you leave your home in order to decide on the sort of person you want to be – literally and figuratively. Fundamentally, Sable works as an elegant metaphor for growing up, expressed via soothing, lo-fi open world explorations and a stunning artistic identity that never wears thin. The short answer is a resounding and moving yes. But was there a game underneath the initial visual impact? Its instantly recognisable art – in the form of grand cel-shaded vistas and a goat-headed character bouncing over multi-coloured sand dunes – was always destined to be GIFed and tweeted. ![]() ![]() Sable, the debut game from developer Shedworks, had a lot to live up to. Available on: PC, Xbox One, Xbox Series X|S ![]()
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